A finished app with nobody looking at it is a hobby. Studio is the surface where the product becomes a launch: the page people land on, the video they watch, the words that explain it, and the emails that follow.
What you can make in Studio
- Launch pages and landing variants that match your product's real design, not a template.
- Product videos and animated walkthroughs, scripted and rendered — including screen-recorded flows of the app itself.
- Voiceover and narration in the voice you pick, plus transcripts and captions for every clip.
- Imagery: hero art, icons, social cards, store art, ad creative, all on brand.
- Words: positioning lines, feature copy, onboarding emails, changelog posts, launch-day announcements.
- Assets sized for wherever they go — social, stores, ads, press — without you resizing anything.
Why it lands closer than a generic tool
Studio starts from the product, not from a blank prompt. It can look at your live app, take its own screenshots, read your design tokens, and pull the real feature list — so the launch material describes what you shipped, in your product's voice and colours.
One conversation, many artefacts
Ask for a launch kit and you get the set, not one file: page, video, thumbnails, three lengths of copy, an email sequence. Every artefact is versioned in the thread, so you can revise one line and keep the rest.
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